Structure
Two divisions carry the work. Private Arms handles security, escort, and combat contracts. Helix Division runs the industry side of the business.
Combat Arm
The org's combat branch. Escort, asset protection, and combat contracts in support of Helix operations and outside clients.
Alpha and Bravo infantry fireteams cover boarding actions and ground security. Charlie runs armor and anti-air ground support for the fireteams.
Fighter Squadron flies Super Hornets. Bomber Squadron flies Gladiators. A Combat Support Squadron backs both, with command and control flying a Hornet Tracker.
Crews for the org's capital ships, from bridge stations to turrets. See the capital fleet for ships and crew slots.
Industry Arm
Helix runs the industry side of the business: two wings working a single pipeline. Extraction brings resources into org hands. Transit moves them where they need to go.
Hard mining, gas harvesting, salvage, and cargo acquisition from high-risk sites. Flies Prospectors, MOLEs, Vultures, and Reclaimers.
Freight runs, supply lines, base resupply, and contracted deliveries. Flies Hull-series haulers, Caterpillars, and the Constellation Taurus. Primary logistics for Private Arms operations.
Both wings answer to one Director of Operations and cross-support when an op demands it. New members enter as Field Trainees, fly at least three division ops, and promote to Operator on a Wing Lead's sign-off.
Chain of Command
Each division runs the rank structure that fits its work. Private Arms uses military ranks: Army and Marine Corps for ground units, Space Force for aviation.
Helix Division runs civilian industrial titles instead.
Ranks keep comms clean on contract nights: you always know who is calling the op.
Every unit in both divisions takes new members. Open recruitment, no requirement gate.